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The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design

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Authors: Flint Dille, John Zuur Platten
Publisher: Lone Eagle
Category: Book

List Price: $19.95
Buy New: $11.22
You Save: $8.73 (44%)



New (30) Used (8) from $11.22

Avg. Customer Rating: 5.0 out of 5 stars 9 reviews
Sales Rank: 28330

Media: Paperback
Number Of Items: 1
Pages: 272
Shipping Weight (lbs): 0.7
Dimensions (in): 8.9 x 6 x 0.7

ISBN: 158065066X
Dewey Decimal Number: 794.81526
EAN: 9781580650663
ASIN: 158065066X

Publication Date: January 8, 2008
Availability: Usually ships in 1-2 business days
Condition: Absolutely Brand New & In Stock. 100% 30-Day Money Back. Direct from our warehouse. Ships by USPS. 1+ million customers served-In business since 1986. Happy Customers is Our #1 Goal. Toll Free Support

Editorial Reviews:

Product Description
There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.



Customer Reviews:   Read 4 more reviews...

5 out of 5 stars For anyone looking to write/design for video games   August 20, 2008
 1 out of 1 found this review helpful

As a screenwriter, I wanted to dive into the challenges of writing for video games as I believe that it is the future medium of choice for storytelling and entertainment. Taking the advice of the many other consumer reviewers before me on Amazon, I bought this book and I haven't looked back since. It is very complete and helpful covering almost every aspect of game design and writing, but more importantly, how writing for games is a totally different craft than writing for film or literature, and how to tackle the many different challenges involved. The book takes you into the psyche of an average gamer and deconstructs what they're expectations are, and should be.

I believe it helps greatly to have some storytelling experience, preferably screenwriting, to make the most use of this book and to understand it better. Otherwise, you might feel a bit confused and left out if you have never written narrative storytelling before.

A great book for noobs and pros alike!



5 out of 5 stars A book that really explores game writing/design and what the entails   June 4, 2008
 2 out of 2 found this review helpful

Though I've been mostly interested in writing for animation and comics, while playing video games I questioned who came up with it's stories. Many games have little to no stories and focus mostly on mindless entertainment...which isn't always a bad thing. But some video game stories really touch the viewer (Half Life 2, Final Fantasy, Bioshock, etc. come to mind.)

On a whim I bought this book and have enjoyed it immensely. Both the authors provided much more than I was hoping for. Both are seasoned game writers/designers who have worked on many games you know, and are still working on games. Stuff like UNCHARTED - DRAKE'S FORTUNE, CRIMSON SKIES, PROJECT ORIGIN, and FRANK MILLER'S SIN CITY - THE GAME. These guys know what they are doing.

The book breaks down not only how to write for games, but what that entails, hardships you will find along the way (both with writing and people), they provide sheets you can fill out to create your own game bible to pitch. And as an added bonus they occasionally have writing exercises to help you hone your craft or understnad a point better.

Leave no stone unturned and that's what these two have done. It has my highest regards! Buy it and truly educate yourself.



5 out of 5 stars Great help   April 13, 2008
 3 out of 3 found this review helpful

As a member of the student team who needed to produce video game in rather short amount of time, I have found this book extremely helpful. I did like one-sheet summary that allowed us to summarize everything. The content was very helpful. Thank you.


5 out of 5 stars Essential for any future game developer!   April 5, 2008
 1 out of 1 found this review helpful

I am a Multimedia student in Community College.

This book has given me a ton of good ideas on how to create a top-notch game!

I reccomend it to anybody (Like Me.) who wants to design a hit videogame!



5 out of 5 stars Awesomeness   March 15, 2008
 2 out of 3 found this review helpful

This book, is a no nonsense guide to the video game industry and more specifically to game design. It gives relevant realistic experience written in an upbeat humorous and succinct style.

There aren't any cons to it that I can think of.


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