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Mastering Unreal Technology: The Art of Level Design

Mastering Unreal Technology: The Art of Level Design

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Authors: Jason Busby, Zak Parrish, Joel Vaneenwyk
Publisher: Sams
Category: Book

List Price: $54.99
Buy New: $28.00
You Save: $26.99 (49%)



New (29) Used (16) from $20.00

Avg. Customer Rating: 4.0 out of 5 stars 28 reviews
Sales Rank: 56192

Media: Paperback
Number Of Items: 1
Pages: 984
Shipping Weight (lbs): 3.6
Dimensions (in): 9.1 x 7.4 x 2.1

ISBN: 0672326922
Dewey Decimal Number: 794
EAN: 9780672326929
ASIN: 0672326922

Publication Date: December 12, 2004
Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description

Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.




Customer Reviews:   Read 23 more reviews...

1 out of 5 stars The most useless book in sale   April 29, 2008
 1 out of 2 found this review helpful

Bad quality figures, bad quality of press, but, these are the smaller defects.
It is the most useless book you can buy.
In Internet Unreal fans communities you can find more useful tutorials and, surely, more easier to read. Sincerely, I don't understand how it is possible publish a book as this. I haven't intention to denigrate the author, I think he will be able to write better, in future. Only, I'sorry to throw my monies.



1 out of 5 stars Never again   March 10, 2008
 1 out of 2 found this review helpful

This book like many others I've tried to learn from comes with useless tutorials because it uses Maya 5.0 which also requires you to obtain a key for it. You cannot get a key so you cannot install it and Maya only lets you download 8.5 now so the plugins you need that the book CD comes with are useless.
Its as useless as "Game Programming All in One third edition". Never again will I buy any book on programming that was written over a year ago because the software updates so fast that the resources you need that the books come with are always useless.



4 out of 5 stars A Very Helpful Book   September 21, 2007
 1 out of 1 found this review helpful

I am a Game Art Development student, and this book has been indespensible in aiding in my understanding of the Unreal Editor. Without this book, I'm sure that it would've taken me waaaaayyy longer to get things done than the limited time that I had. Even though the book is more expensive than the game itself, it is a must have for any aspiring modder or game creator.


4 out of 5 stars Haven't Used it just yet...   August 4, 2007
I just bought this book, and although It seems like it's going to be great, my major problem is finding either Maya PLE 5.0's registration number, or Maya 7.0 PLE and its registration number.
the Autodesk site only has Maya PLE 8.5 to download and there are only plug-ins for Unreal for Maya 5.0 PLE and Maya 7.0 PLE (note: there is no version for the regular Maya)
So it kind of leaves you stuck with nothing to use. There is also nothing on the net about it either.



5 out of 5 stars If you want to know how to make a MOD or GAME... Get This...   May 12, 2007
 1 out of 1 found this review helpful

Wow, it Big, It heavy and yes my Friends it is a red Brick, But it well worth ever cent and every page. Packed full of Useful Information and Helpful Tutorials it writen with the Lamen in mind. and take you into the Skills needed to make almost a full game. The one thing it lacks is the swcripting language section. But this is forgivable as it would make the book way bigger and much more complex to read if you a new guy trying to make a few little Deathmatch levels.

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