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The Game Artist's Guide to Maya | 
enlarge | Author: Michael Mckinley Publisher: Sybex Category: Book
List Price: $39.99 Buy New: $18.00 You Save: $21.99 (55%)
New (28) Used (19) from $8.00
Avg. Customer Rating: 9 reviews Sales Rank: 326584
Media: Paperback Number Of Items: 1 Pages: 240 Shipping Weight (lbs): 1.2 Dimensions (in): 8.8 x 7.4 x 0.6
ISBN: 0782143768 Dewey Decimal Number: 006.696 EAN: 9780782143768 ASIN: 0782143768
Publication Date: January 21, 2005 Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Product Description The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: - Create a game model using a concept image as your guide
- Model with predetermined real-time polycount limitations in mind
- View martial arts videos on the book's CD to animate your character more realistically
- Prepare a model for texturing with UV mapping and layout techniques
- Create different kinds of textures
- Master the rigging process, from setting up a skeleton to preparing blend shapes
- Practice techniques for creating animation clips to work with in the Trax Editor
- Use particle effects, such as sprites and animated geometry, to add pizzazz to your model
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| Customer Reviews: Read 4 more reviews...
The Game Artist's Guide to Maya April 6, 2008 I think is an awesome book, it has taught me a lot about polygons in a game character for design purposes, over all great find and loved it! This book has helped me with my game design class in College. Creating games, and having fun now! Thanks Loved It!
Not what I was hoping for February 6, 2008 Reading the reviews for this book I knew that it would not be an easy ride but this book is just poorly written.
I have been using 3d programs for over 7 years and decided to buy this book to better learn maya and gain an understanding of games characters.
Its teaches very little because as you do the tutorials you start to realize he often uses different methods to what he instructs you too do. Often the book skips big areas and even maya features with vague sentences that explain nothing
Saying all this I have still picked up a few valuable tips from this book and as much as it could be improved I still don't think it was a waste of money but a revision is desperately needed. This book with a little extra work could easily be indispensable.
The Game Artist's Guide to Maya November 11, 2006 0 out of 1 found this review helpful
Very comprehensive book on character animation. McKinley explains every step of the character development and its animation. Could do a bit more on animation itself. He doesn't talk about environment either.
Character Artists Guide to Maya. November 9, 2005 7 out of 7 found this review helpful
I've read the book through and I have to say it certainly hit its demographic; those who wish to extend their basic Maya skills to game art in all aspects (up to and including tips on simply getting a job as a game artist) should buy this book. If you're attempting to learn Maya or 3D altogether than you might as well pass on this book.
About the only point lacking in this book is its narrow scope -- no mention of particle effects not directly associated with the model, no mention of Sub-D modelling, etc. That critique mentioned, he had a topic to cover -- and what was on topic was covered thoroughly.
If you wish to pick up a book about learning to develop game art with polycount a concern, specifically modelling humanoid creatures, this book is for you -- and as a bonus you'll learn to have a respectible reel to demonstrate your added talents. If you don't know Maya, take that first step first -- then pick up this book, its a fairly light load (1-2 days read) so the benefits won't take too much time out of your day.
Rated 4 out of 5.
Pros:
>It is very detailed in its explainations (with illustrations) >Sidebar interviews and profiles act as built-in study-breaks making you not need to stop reading >The narrow demographic gives the reader exactly what he wishes without confusing him with stuff he either knows or doesn't care about knowing. >Inside knowledge of the game industry is shared, including reel making.
Cons:
>Again, narrow demographic may have this book in the hands of many who it doesn't belong. Know what you buy.
THIS IS AWESOME November 8, 2005 1 out of 2 found this review helpful
this book is really helpful to those advanced or noobs in maya(im the noob) and the instructions are very detailed, 10/10!!!
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