Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games | 
enlarge | Author: Austin Grossman Creator: Austin Grossman Publisher: CMP Books Category: Book
List Price: $33.95 Buy Used: $7.59 You Save: $26.36 (78%)
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Avg. Customer Rating: 3 reviews Sales Rank: 622962
Media: Paperback Edition: 1st Number Of Items: 1 Pages: 328 Shipping Weight (lbs): 1.6 Dimensions (in): 9.2 x 7.3 x 0.8
ISBN: 1578202140 Dewey Decimal Number: 794.8151 EAN: 9781578202140 ASIN: 1578202140
Publication Date: February 2003 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: Softcover. Some wear to the cover. Pages appear unmarked. Ships the next business day, with tracking and delivery confirmation sent to your email.
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| Editorial Reviews:
Product Description The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
Postmortems from Game Developer enhances your project management skills by showcasing projects from start to finish with candid, thorough, and specific accounts of the good and bad decisions made along the way.
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| Customer Reviews:
Great book. Learn other peoples hard lessons... Informative war stories March 25, 2008 Both my partner and I treasure the wealth of information available between the covers of this book. We are making the difficult shift from TV production to game production and it is fascinating to see where other teams and their leaders got things wrong and right. With great examples from a wide variety of games (Some that we personally love playing) there is a well rounded selection.
I hate to use the term "must have" but... this book is a must have for anybody in or wanting to be in the game industry.
A look at the real nuts and bolts... September 19, 2007 1 out of 1 found this review helpful
I've read several game design books, including Mike McShaffry's Game Coding Complete. While reading architecture and design is good and many of the books reflect the author's experience on several projects, Game Developer Postmortems provides the actual triumphs and stumbling blocks each game project went through.
A quick read and the best way to get insight into these projects without actually having worked on the teams, it's a book I'd recommend to anyone looking to understand game design projects.
Experience, distilled, in a bottle. August 20, 2007 1 out of 1 found this review helpful
Love this book. Each postmortem is full of advice about designing, producing, and shipping a video game - advice from the developers themselves - allowing YOU to learn from THEIR mistakes. Techincal gaffes, hiring snafus, political missteps, project management mistakes; anything that can go wrong in a software project HAS gone wrong in one of these stories.
When you get to the end of this book, you'll feel like a battle-hardened veteran that can take anything a project throws at you; and most of minefields mapped out are surpisingly appicable to ALL software development, not just video games.
Beware: this book may have you rummaging through discount bins to find the games mentioned- good or bad, you feel affection for a game once you've shared the trials and tribs of the creators.
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