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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games

Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games

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Author: Austin Grossman
Creator: Austin Grossman
Publisher: CMP Books
Category: Book

List Price: $33.95
Buy Used: $7.59
You Save: $26.36 (78%)



New (15) Used (15) from $7.59

Avg. Customer Rating: 4.5 out of 5 stars 3 reviews
Sales Rank: 622962

Media: Paperback
Edition: 1st
Number Of Items: 1
Pages: 328
Shipping Weight (lbs): 1.6
Dimensions (in): 9.2 x 7.3 x 0.8

ISBN: 1578202140
Dewey Decimal Number: 794.8151
EAN: 9781578202140
ASIN: 1578202140

Publication Date: February 2003
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: Softcover. Some wear to the cover. Pages appear unmarked. Ships the next business day, with tracking and delivery confirmation sent to your email.

Also Available In:

  • Kindle Edition - Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games

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Editorial Reviews:

Product Description
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Postmortems from Game Developer enhances your project management skills by showcasing projects from start to finish with candid, thorough, and specific accounts of the good and bad decisions made along the way.



Customer Reviews:

5 out of 5 stars Great book. Learn other peoples hard lessons... Informative war stories   March 25, 2008
Both my partner and I treasure the wealth of information available between the covers of this book. We are making the difficult shift from TV production to game production and it is fascinating to see where other teams and their leaders got things wrong and right. With great examples from a wide variety of games (Some that we personally love playing) there is a well rounded selection.

I hate to use the term "must have" but... this book is a must have for anybody in or wanting to be in the game industry.



4 out of 5 stars A look at the real nuts and bolts...   September 19, 2007
 1 out of 1 found this review helpful

I've read several game design books, including Mike McShaffry's Game Coding Complete. While reading architecture and design is good and many of the books reflect the author's experience on several projects, Game Developer Postmortems provides the actual triumphs and stumbling blocks each game project went through.

A quick read and the best way to get insight into these projects without actually having worked on the teams, it's a book I'd recommend to anyone looking to understand game design projects.



5 out of 5 stars Experience, distilled, in a bottle.   August 20, 2007
 1 out of 1 found this review helpful

Love this book. Each postmortem is full of advice about designing, producing, and shipping a video game - advice from the developers themselves - allowing YOU to learn from THEIR mistakes. Techincal gaffes, hiring snafus, political missteps, project management mistakes; anything that can go wrong in a software project HAS gone wrong in one of these stories.

When you get to the end of this book, you'll feel like a battle-hardened veteran that can take anything a project throws at you; and most of minefields mapped out are surpisingly appicable to ALL software development, not just video games.

Beware: this book may have you rummaging through discount bins to find the games mentioned- good or bad, you feel affection for a game once you've shared the trials and tribs of the creators.


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