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The Doom Hacker's Guide

The Doom Hacker's Guide

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Author: Hank Leukart
Publisher: Mis Pr
Category: Book

List Price: $21.95
Buy Used: $0.33
You Save: $21.62 (98%)



New (3) Used (20) from $0.33

Avg. Customer Rating: 4.0 out of 5 stars 1 reviews
Sales Rank: 1344440

Media: Paperback
Number Of Items: 1
Pages: 299
Shipping Weight (lbs): 1.4
Dimensions (in): 9.5 x 7.3 x 1

ISBN: 1558284281
Dewey Decimal Number: 793.9325369
EAN: 9781558284289
ASIN: 1558284281

Publication Date: March 1995
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: Book shows obvious wear on spine & cover. Your average used book; 1 Hour Ship! ** 96% positive feedback past 90 days--new management overhaul! ** Shop the Internet's most eco-conscious bookseller and keep the earth clean! ** Red Carpet Books = Red Carpet Service.

Editorial Reviews:

Amazon.com Review
I can't imagine how any whackem-shootem-and-mayhem gamer could resist this book! Never mind mere strategy guides--you'll learn how to redesign Doom to make it your very own. Why decapitate a mere demon when you can portray the kid who pushed you around in 7th grade? Replace an evil screech with the annoying laugh of the guy down the hall. Fight in a truly terrifying environment -- your company's accounting department. Build your own environments and weapons. This is way too much fun!

Product Description
Teaching tricks and techniques for customizing the DOOM environment, a definitive guide covers DOOM and DOOM II, explains IWADs and PWADs, explores DEU, DMAUD, DMMUSIC, DMGRAPH, and DeHackEd, and discusses creating levels for one player and multiplayer games. Original. (Beginner).


Customer Reviews:

4 out of 5 stars An old guide, but still relavent.   October 11, 2008
As an avid Doom player, I've always though making mods for it was daunting, but it's attractive in that same regard. I'd fumbled around with coding and minor hacking, but this book taught me to make maps, something I've always wanted to do. There are lots of online tutorials for Doom mapping, but it's easy to learn with this book sitting in your lap.

It doesn't just cover mapping, but that's, for the most part, the only relavent topic in the book. It covers other utilities, like NWT (for adding graphics, sounds, music, etc) and DeHackEd (whose crude hacking has been replaced by easy-to-use code in recent ports of Doom), although this is still interesting to read if you're an avid Doomer. I only recommend this if you're a collector or would rather learn from an easy-to-understand book.


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