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Graphics Gems III w/ Mac Disk (No. 3)

Graphics Gems III w/ Mac Disk (No. 3)Author: David Kirk
Publisher: Academic Press
Category: Book

List Price: $59.00
Buy New: $57.20
as of 2/8/2012 16:12 MST details
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New (1) Used (4) from $57.20

Seller: BOOKFRIENDS1
Sales Rank: 3,684,402

Languages: English (Unknown), English (Original Language), English (Published)
Media: Hardcover
Edition: Har/Dsk
Pages: 644
Number Of Items: 1
Shipping Weight (lbs): 3.2
Dimensions (in): 9.4 x 7.6 x 1.6

ISBN: 0124096727
EAN: 9780124096721
ASIN: 0124096727

Publication Date: January 1, 1992
Availability: Usually ships in 1-2 business days

Editorial Reviews:

Product Description
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Graphics Gems III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.
Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from all three volumes. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor.

Includes a disk containing source codes for both the IBM and Mac versions featuring code from Volumes I, II, and III
Features all new graphics gems
Explains techniques for making computer graphics implementations more efficient
Emphasizes physically based modeling, rendering, radiosity, and ray tracing
Presents techniques for making computer graphics implementations more efficient



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