Tech Quarto
 Location:  Home » Computer Science » Augmented Learning: Research and Design of Mobile Educational Games    
Categories
Computer Science
The Internet
For Dummies
Web Browsers
Windows
Digital Culture
Multimedia
Mobile & Wireless
Subcategories
Education
Administration
Counseling
Curriculum & Instruction
Educational Philosophy
Elementary Education
History & Theory
Secondary Education
Special Education
Related Categories
• Video Games
Games & Strategy Guides
Computers & Technology
Subjects
Books
• Programming
Mobile & Wireless Computing
Computers & Technology
Subjects
Books
• Video & Electronic Games
Puzzles & Games
Humor & Entertainment
Subjects
Books
• Research
Education Theory
Schools & Teaching
Education & Reference
Subjects
• Education
New & Used Textbooks
Specialty Boutique
Books
• All product
Products
• Books
Products
Visit Laptop Nirvana for the best Cheap Discount Laptops

Augmented Learning: Research and Design of Mobile Educational Games

Augmented Learning: Research and Design of Mobile Educational GamesAuthor: Eric Klopfer
Publisher: The MIT Press
Category: Book

List Price: $38.00
Buy New: $19.96
as of 5/19/2012 17:58 MDT details
You Save: $18.04 (47%)

In Stock


New (22) Used (13) from $17.50

Seller: Quail Hunter
Sales Rank: 1,342,257

Languages: English (Unknown), English (Original Language), English (Published)
Media: Hardcover
Pages: 272
Number Of Items: 1
Shipping Weight (lbs): 1.1
Dimensions (in): 9 x 6.3 x 0.7

ISBN: 0262113155
EAN: 9780262113151
ASIN: 0262113155

Publication Date: April 18, 2008
Availability: Usually ships in 1-2 business days

Also Available In:

  • Paperback - Augmented Learning: Research and Design of Mobile Educational Games
  • Kindle Edition - Augmented Learning: Research and Design of Mobile Educational Games

Similar Items:


Editorial Reviews:

Product Description

New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game Boys, and Sony PSPs--to make a substantial impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strengths of the mobile platform--its portability, context sensitivity, connectivity, and ubiquity--make it ideal for learning games in elementary, secondary, university, and lifelong education. Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games--either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information)--can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world context to enhance game play, they can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and they can create compelling educational and engaging environments for learners. They are especially well-suited for helping learners at every level develop twenty-first century skills--including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology. Eric Klopfer is Associate Professor of Education at MIT, Director of MIT's Scheller Teacher Education Program (TEP), with a joint appointment at the MIT Media Lab. [title from author 7/25/07]




Privacy and Legal
CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
Powered by Associate-O-Matic