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Rules of Play: Game Design Fundamentals

Rules of Play: Game Design FundamentalsAuthors: Katie Salen, Eric Zimmerman
Publisher: The MIT Press
Category: Book

List Price: $55.00
Buy New: $36.20
as of 2/8/2012 16:43 MST details
You Save: $18.80 (34%)

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New (39) Used (49) from $19.38

Seller: Amazon.com
Sales Rank: 24,991

Languages: English (Unknown), English (Original Language), English (Published)
Media: Hardcover
Pages: 688
Number Of Items: 1
Shipping Weight (lbs): 3.6
Dimensions (in): 9.4 x 8 x 1.3

ISBN: 0262240459
EAN: 9780262240451
ASIN: 0262240459

Publication Date: September 25, 2003
Shipping: Eligible for FREE Super Saver Shipping
Availability: Usually ships in 24 hours

Also Available In:

  • Paperback - Rules of Play - Game Design Fundamentals
  • Hardcover - Rules of Play: Game Design Fundamentals
  • Kindle Edition - Rules of Play: Game Design Fundamentals
  • Unknown Binding - Rules of Play: Game Design Fundamentals   [RULES OF PLAY] [Hardcover]

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Product Description

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




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