| Game Engine Architecture |  | Author: Jason Gregory Creators: Jeff Lander, Matt Whiting Publisher: A K Peters Category: Book
List Price: $65.00 Buy New: $50.99 as of 2/8/2012 15:26 MST details You Save: $14.01 (22%)
New (33) Used (28) from $47.74
Seller: paisleygrape Sales Rank: 18,961
Languages: English (Unknown), English (Original Language), English (Published) Media: Hardcover Pages: 864 Number Of Items: 1 Shipping Weight (lbs): 0 Dimensions (in): 9.2 x 7.5 x 1.7
ISBN: 1568814135 EAN: 9781568814131 ASIN: 1568814135
Publication Date: July 10, 2009 Availability: Usually ships in 1-2 business days
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Product Description A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
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