| Space Time Play: Computer Games, Architecture and Urbanism: The Next Level | 
| Creators: Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Drew Davidson, Heather Kelley, Julian Kücklich Publisher: Birkhäuser Architecture Category: Book
List Price: $39.95 Buy New: $21.00 as of 2/8/2012 23:15 MST details You Save: $18.95 (47%)
New (37) Used (22) from $14.80
Seller: bordeau_books Sales Rank: 1,236,616
Languages: English (Unknown), English (Original Language), English (Published) Media: Paperback Edition: 1 Pages: 495 Number Of Items: 1 Shipping Weight (lbs): 2.7 Dimensions (in): 9.4 x 6.7 x 1.1
ISBN: 376438414X EAN: 9783764384142 ASIN: 376438414X
Publication Date: October 23, 2007 Availability: Usually ships in 1-2 business days
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Product Description
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
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