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The Information Diet: A Case for Conscious ConsumptionThe Information Diet: A Case for Conscious Consumption

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBotMaking Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

Beginning Kinect Programming with the Microsoft Kinect SDKBeginning Kinect Programming with the Microsoft Kinect SDK

Advanced Web Metrics with Google AnalyticsAdvanced Web Metrics with Google Analytics

Practical Text Mining and Statistical Analysis for Non-structured Text Data ApplicationsPractical Text Mining and Statistical Analysis for Non-structured Text Data Applications

The Cucumber Book: Behaviour-Driven Development for Testers and DevelopersThe Cucumber Book: Behaviour-Driven Development for Testers and Developers

The Information: A History, A Theory, A Flood (Vintage)The Information: A History, A Theory, A Flood (Vintage)

Scrum Questions and AnswersScrum Questions and Answers

Mobile Design Pattern Gallery: UI Patterns for Mobile ApplicationsMobile Design Pattern Gallery: UI Patterns for Mobile Applications
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The Shallows: What the Internet Is Doing to Our BrainsThe Shallows: What the Internet Is Doing to Our Brains

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Introduction to AlgorithmsIntroduction to Algorithms

The Black Swan: Second Edition: The Impact of the Highly Improbable: With a new section: The Black Swan: Second Edition: The Impact of the Highly Improbable: With a new section: "On Robustness and Fragility"

The Information: A History, a Theory, a FloodThe Information: A History, a Theory, a Flood

Code Complete: A Practical Handbook of Software ConstructionCode Complete: A Practical Handbook of Software Construction

The Shallows: What the Internet Is Doing to Our BrainsThe Shallows: What the Internet Is Doing to Our Brains

Lifehacker: The Guide to Working Smarter, Faster, and BetterLifehacker: The Guide to Working Smarter, Faster, and Better

Visualize This: The FlowingData Guide to Design, Visualization, and StatisticsVisualize This: The FlowingData Guide to Design, Visualization, and Statistics

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Effective MySQL Optimizing SQL Statements (Oracle Press)Effective MySQL Optimizing SQL Statements (Oracle Press)

CISSP All-in-One Exam Guide, Fifth EditionCISSP All-in-One Exam Guide, Fifth Edition

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Gödel, Escher, Bach: An Eternal Golden BraidGödel, Escher, Bach: An Eternal Golden Braid

The Shallows: What the Internet Is Doing to Our BrainsThe Shallows: What the Internet Is Doing to Our Brains

Visualize This: The FlowingData Guide to Design, Visualization, and StatisticsVisualize This: The FlowingData Guide to Design, Visualization, and Statistics

The Black Swan: The Impact of the Highly ImprobableThe Black Swan: The Impact of the Highly Improbable

Sams Teach Yourself Basecamp in 10 MinutesSams Teach Yourself Basecamp in 10 Minutes

Hello World! Computer Programming for Kids and Other BeginnersHello World! Computer Programming for Kids and Other Beginners

Microsoft SharePoint 2010 Plain & Simple: Learn the simplest ways to get things done with Microsoft SharePoint 2010Microsoft SharePoint 2010 Plain & Simple: Learn the simplest ways to get things done with Microsoft SharePoint 2010
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Gödel, Escher, Bach: An Eternal Golden BraidGödel, Escher, Bach: An Eternal Golden Braid

Visualize This: The FlowingData Guide to Design, Visualization, and StatisticsVisualize This: The FlowingData Guide to Design, Visualization, and Statistics

Design Patterns: Elements of Reusable Object-Oriented SoftwareDesign Patterns: Elements of Reusable Object-Oriented Software

Visual Complexity: Mapping Patterns of InformationVisual Complexity: Mapping Patterns of Information

The Age of Spiritual Machines: When Computers Exceed Human IntelligenceThe Age of Spiritual Machines: When Computers Exceed Human Intelligence

Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design RulesDesigning with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules

Gamestorming: A Playbook for Innovators, Rulebreakers, and ChangemakersGamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
 

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The Human Web: A Bird's-Eye View of World History The Human Web: A Bird's-Eye View of World History
Authors: Robert McNeill, William H. McNeill

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Star Schema The Complete Reference Star Schema The Complete Reference
Author: Christopher Adamson

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A Theory of Fun for Game Design A Theory of Fun for Game Design
Author: Raph Koster

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Introductory Statistics with R (Statistics and Computing) Introductory Statistics with R (Statistics and Computing)
Author: Peter Dalgaard

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MASTER DATA MANAGEMENT AND DATA GOVERNANCE, 2/E MASTER DATA MANAGEMENT AND DATA GOVERNANCE, 2/E
Authors: Alex Berson, Larry Dubov

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Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies) Visual Thinking: for Design (Morgan Kaufmann Series in Interactive Technologies)
Author: Colin Ware

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Pragmatic Guide to Git (Pragmatic Guides) Pragmatic Guide to Git (Pragmatic Guides)
Author: Travis Swicegood

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How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
Author: N. Katherine Hayles

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Hackers & Painters: Big Ideas from the Computer Age Hackers & Painters: Big Ideas from the Computer Age
Author: Paul Graham

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