Tech Quarto
Search Advanced SearchView Cart   Checkout   
 Location:  Home » Computer Science » Graphics & Visualization » 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling  
Categories
Computer Science
The Internet
For Dummies
Web Browsers
Windows
Digital Culture
Multimedia
Mobile & Wireless
Subcategories
Mass Market
Trade
Related Categories
• Graphics & Visualization
Computer Science
New & Used Textbooks
Custom Stores
Specialty Stores
• General AAS
Computer Science
New & Used Textbooks
Custom Stores
Specialty Stores
• General AAS
New & Used Textbooks
Custom Stores
Specialty Stores
Books
• General
Graphic Design
Computers & Internet
Subjects
Books
• General AAS
Graphic Design
Computers & Internet
Subjects
Books
• General
Programming
Computers & Internet
Subjects
Books
• General AAS
Programming
Computers & Internet
Subjects
Books
• General
Software
Computers & Internet
Subjects
Books
• General AAS
Software
Computers & Internet
Subjects
Books
• Web Graphics
Web Design
Web Development
Computers & Internet
Subjects
• General
Computers & Internet
Subjects
Books
• General AAS
Computers & Internet
Subjects
Books
• Paperback
Binding (binding)
Refinements
Books
• Printed Books
Format (feature_browse-bin)
Refinements
Books
Visit Laptop Nirvana for the best Cheap Discount Laptops

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

zoom enlarge 
Author: Andrew Gahan
Publisher: Focal Press
Category: Book

List Price: $49.95
Buy New: $30.18
You Save: $19.77 (40%)



New (23) Used (2) from $30.18

Avg. Customer Rating: 5.0 out of 5 stars 7 reviews
Sales Rank: 56433

Media: Paperback
Number Of Items: 1
Pages: 336
Shipping Weight (lbs): 1.5
Dimensions (in): 9 x 7.5 x 0.9

ISBN: 0240810619
Dewey Decimal Number: 006.696
EAN: 9780240810614
ASIN: 0240810619

Publication Date: August 15, 2008
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.

Also Available In:

  • Kindle Edition - 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

Similar Items:

  • How to Cheat in 3ds Max 2009: Get Spectacular Results Fast (How to Cheat in)
  • 3D Game Textures: Create Professional Game Art Using Photoshop
  • 3D Game Environments: Create Professional 3D Game Worlds
  • Poly-Modeling with 3ds Max: Thinking Outside of the Box
  • 3ds Max 2009 Bible

Editorial Reviews:

Product Description
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.

The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.

The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features:
-step-by-step project files for each chapter
-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.
-royalty free stock photos that artists can use in their own texture maps, models and scenes.

--Author Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit "MotorStorm".

--Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for.

--Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering.

--DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.



Customer Reviews:   Read 2 more reviews...

4 out of 5 stars Good, Bit a little Vague for beginners   December 24, 2008
 1 out of 1 found this review helpful

I'm new to the whole 3ds Max modeling scene, and I was looking for a book that applied to my interests and goals, and this book does that for sure!

As previous reviews have said, what the author has you do has a purpose in the grand scheme of things, so you aren't just doing little filler throw away pieces. The book is a good length, and the included DVD is nice as it includes the files from each chapter as well as the materials used, and some extra materials so you have something to work on after you finish the book.

As my title says though in terms of beginners, its a little vague. The author tells you the steps, but isn't always really clear on where to go. Mostly this just applies to things like, "now apply (this)" and I was left sitting at the window looking around for where the appropriate button was. Although if your persistent and keep with it, he tells you most of it, but leaves a little for you to find out. I'm not sure if it was intentional, but by the way he leads you through the rest of the processes I sure don't think so.

All in all, Great book, just be prepared to do some digging around the interface and the overall basics while or before reading.



5 out of 5 stars One of the best 3DS Max books yet   December 18, 2008
 3 out of 3 found this review helpful

I have been in the game industry using 3DS max for over 9 years, and have bought many books on the subject. This one does the best job at not only covering the most essential techniques and tools, but emphasizes planning and working smart.

Even though it is geared more for the less experienced, I found many valuable tips and processes that would benfit many senior level people. Added bonuses are the coverage of third party software like "UV Layout", and how to prepare for interviews. This book is a must have.



5 out of 5 stars Great resource   November 23, 2008
 2 out of 2 found this review helpful

I have bought a number of modelling books over the years and I find 3ds Max modelling for games a superb resource with step by step instructions that guide the reader from basic modelling to more advanced character and environment building.

I think this book is a good resource for both novice and professional, who may look back on the book to see different styles and methods of object creation.

I will be recommending the book to all my friends who wish to take their 3d models to the next level.



5 out of 5 stars Fantastic!   November 18, 2008
 1 out of 1 found this review helpful

This book was exactly what I was looking for. I could'nt put it down.

Tutorial after tutorial of information relevant to today's industry.

There's everythig from creating and placing textures onto simple objects,

to the more advanced character tutorial which goes into fine detail.

Definatley worth the investment if you are interested in creating game

content.

It's Got my vote.



5 out of 5 stars An essential purchase   October 15, 2008
 1 out of 1 found this review helpful

This book is probably your best bet at getting a job in the games industry.

It takes you through the basic stages of prepping up a scene right through to the interview stage -pretty much everything has been thought of.

While some may want to skip ahead of the first few chapters -don't! You'll learn a lot about techniques and workflow essential to the job.

Most books will give examples of how a program performs certain tasks and you will struggle to use those techniques as a common practice -not so here, as you will be tutored in industry proven techniques and principles.

If you believe you have the talent but need a focus, welcome to your first port of call. highly reccomneded.


Powered by Associate-O-Matic