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Developing and Debugging Cross-Platform Shaders

Developing and Debugging Cross-Platform Shaders

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Author: Alex Boreskov
Publisher: A-List Publishing
Category: Book

List Price: $39.95
Buy New: $20.00
You Save: $19.95 (50%)



New (13) Used (8) from $10.06

Sales Rank: 1162922

Media: Paperback
Number Of Items: 1
Pages: 400
Shipping Weight (lbs): 1.6
Dimensions (in): 9.1 x 7.3 x 1

ISBN: 1931769540
Dewey Decimal Number: 006
EAN: 9781931769549
ASIN: 1931769540

Publication Date: April 1, 2006
Availability: Usually ships in 1-2 business days

Editorial Reviews:

Product Description
Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.


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