Mobile Interaction Design | 
enlarge | Authors: Matt Jones, Gary Marsden Publisher: Wiley Category: Book
List Price: $65.00 Buy New: $46.00 You Save: $19.00 (29%)
New (17) Used (9) from $44.65
Avg. Customer Rating: 1 reviews Sales Rank: 600835
Media: Paperback Number Of Items: 1 Pages: 398 Shipping Weight (lbs): 1.6 Dimensions (in): 9.2 x 7.3 x 0.9
ISBN: 0470090898 Dewey Decimal Number: 621.384 EAN: 9780470090893 ASIN: 0470090898
Publication Date: February 10, 2006 Availability: Usually ships in 1-2 business days Shipping: International shipping available Condition: Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.
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| Editorial Reviews:
Product Description Mobile Interaction Design shifts the design perspective away from the technology and concentrates on usability; in other words the book concentrates on developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities. - Presents key interaction design ideas and successes in an accessible, relevant way
- Exercises, case studies and study questions make this book ideal for students.
- Provides ideals and techniques which will enable designers to create the next generation of effective mobile applications.
- Critiques current mobile interaction design (bloopers) to help designers avoid pitfalls.
- Design challenges and worked examples are given to reinforce ideas.
- Discusses the new applications and gadgets requiring knowledgeable and inspired thinking about usability and design.
- Authors have extensive experience in mobile interaction design, research, industry and teaching
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| Customer Reviews:
accessible to a wide audience of developers September 24, 2006 5 out of 6 found this review helpful
Jones and Marsden offer us a high level way to design mobile devices. The emphasis is on cell phones. But there is the broader scope of various types of handheld devices, like PDAs. They suggest how to design within the typically severe constraints imposed upon you. Like low power, small screen, a limited keyboard or keypad. The small screen means that menus have to be carefully thought out.
Various ways of prototyping are given.
The book has informal case studies of actual product design methods used by Nokia, HP and other companies. Some of you will find these valuable, as a tangible focus for study. All of this is explained at a level understandable to a broad audience.
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