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Programming Game AI by Example

Programming Game AI by Example

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Author: Mat Buckland
Publisher: Wordware Publishing, Inc.
Category: Book

List Price: $49.95
Buy New: $26.75
You Save: $23.20 (46%)



New (14) Used (7) from $22.48

Avg. Customer Rating: 4.5 out of 5 stars 29 reviews
Sales Rank: 12717

Media: Paperback
Number Of Items: 1
Pages: 500
Shipping Weight (lbs): 1.5
Dimensions (in): 9 x 6 x 1.2

ISBN: 1556220782
Dewey Decimal Number: 794.81526
EAN: 9781556220784
ASIN: 1556220782

Publication Date: November 25, 2004
Availability: Usually ships in 1-2 business days
Condition: All orders ship same business day via standard shipping (USPS Media Mail) if received by 1 PM CST.

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  • AI Game Engine Programming (Game Development Series) (Game Development Series)
  • Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

Editorial Reviews:

Product Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.


Customer Reviews:   Read 24 more reviews...

5 out of 5 stars Really great book   June 28, 2008
Good book for anyone whom wants to learn AI, no mathematical or phisical background is needed.


4 out of 5 stars Really good book but...   May 4, 2008
This book is really good for learning AI as reviewed in other guys' comment. However, this book does not deal with neural networks. When I first ordered this book, I expected some more neural nets recipes than his other book 'cause this book was published later than that one. But this book does not handle that although both of two books includes "AI" in their title. Therefore, I recommend to order his another book to read neural networks part.


2 out of 5 stars Good overview but poor code and at times badly explained.   February 29, 2008
 0 out of 5 found this review helpful

First off this book is informative about common AI game techniques. However it lets itself down hugely with the code sections and at times the rather clunky way of explaining some algorithms. The code should of been pseudo code and most of the math functions that are used with the code are never ever explained despite a laughable introduction at the start which covers about 10% of what you actually need to know.

I've rewritten most of the applications in java and found them to be far more straight forward than explained and laid out in the book. Which is a pity because his style is light and the information necessary.



5 out of 5 stars Excellent starter/primer to the AI world   January 15, 2008
This book never claims to be a definitive guide to AI, but it does promise to give you the techniques used in game AI today.

It delivers on its promise with the best bottom-up approach to learning I have not seen in a long time. If you are new to game AI, as I was, you need to get this book, and his other game AI installment, "AI Techniques for Game Programming." They are completely complimentary and barely overlap.

This is the first book to get, however. You can get to being productive in AI right away. [...]



5 out of 5 stars Great book!   December 27, 2007
This is a truely great book on AI programming. It does what the title says, as it teaches many concepts and then provides actual code, which is great.

This book explains AI so well!

I Saw another user comment "this book is so simple, my 10 year old son is writing state machines!" or something like that, i'm under 13 and i was able to read the state machine chapter, and then actually write my own =)

I'd reccomend this book 100% to anyone beginning in AI programming.


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