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Ray Tracing from the Ground Up

Ray Tracing from the Ground Up

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Author: Kevin Suffern
Publisher: A K Peters
Category: Book

List Price: $84.00
Buy New: $81.50
You Save: $2.50 (3%)



New (13) Used (3) from $81.50

Avg. Customer Rating: 5.0 out of 5 stars 4 reviews
Sales Rank: 345024

Media: Hardcover
Number Of Items: 1
Pages: 745
Shipping Weight (lbs): 4
Dimensions (in): 9.3 x 7.7 x 1.4

ISBN: 1568812728
Dewey Decimal Number: 006.6
EAN: 9781568812724
ASIN: 1568812728

Publication Date: September 10, 2007
Availability: Usually ships in 1-2 business days

Similar Items:

  • Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)
  • Real-Time Rendering, Third Edition
  • Advanced Global Illumination
  • Realistic Ray Tracing, Second Edition
  • An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics)

Editorial Reviews:

Product Description
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.


Customer Reviews:

5 out of 5 stars Exactly what you need to get started   August 4, 2008
Providing you with exactly what you need to get started with building a ray tracer. Complete with sample source code, and a working program that you can use to build on, you don't have to spend hours figuring out where to begin or how to implement what you've just learned. All of the features of a ray tracer, from beginner to advanced, are covered in a way that any college level student could pick up with ease.


5 out of 5 stars Excellent resource   March 30, 2008
 1 out of 1 found this review helpful

This book is a great resource for anyone looking to learn about ray tracing. It succeeds in breaking a complex topic down into understandable chunks that anyone with basic C++ programming skills can work from. It's also a very interesting read. I strongly recommend it to anyone with an interest in this area.


5 out of 5 stars Any college-level collection strong in advanced information technology needs this.   January 6, 2008
 1 out of 1 found this review helpful

College-level collections strong in engineering and electronics will appreciate this step-by-step description of writing a ray tracer from scratch. Chapters survey the ray-tracing concept, describing the images, sample code, and even linking to a website which contains the samples. Exercises support theory and hands-on application by instructing on adding features to a ray tracer. Any college-level collection strong in advanced information technology needs this.


4 out of 5 stars don't need much physics for this   October 12, 2007
 5 out of 14 found this review helpful

The ultimate in detailed graphics is perhaps a ray tracing approach, since this derives from the actual physics of how light propagates through a three dimensional region, and interacts with objects in that region. Suffern takes an ab initio approach. Starting with elementary 3d vector analysis and then introducing the idea of rays. It turns out that you need to know very little physics to proceed into the book. Nothing at the level Maxwell's Equations, which is what actually describes light propagation to a physicist.

In programming terms (since you are probably a programmer), the book's approach is a factorisation of ray tracing into the portions needed for graphics generation.

The text is also well suited for a undergrad course. The chapters have many exercises; accompanied by a detailed website for the book. There are also many colour images that stand well next to the descriptions of the algorithms.


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