Tech Quarto
Search Advanced SearchView Cart   Checkout   
 Location:  Home » Computer Science » Ray Tracing from the Ground Up  
Categories
Computer Science
The Internet
For Dummies
Web Browsers
Windows
Digital Culture
Multimedia
Mobile & Wireless
New Releases
Real-Time Rendering, Third Edition
Haptic Rendering: Foundations, Algorithms and Applications
The Sense of Touch and Its Rendering: Progress in Haptics Research (Springer Tracts in Advanced Robotics)
Visit Laptop Nirvana for the best Cheap Discount Laptops
Bestsellers
Digital Lighting and Rendering (2nd Edition) ([digital])
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
Rendering with mental ray & 3ds Max
Real-Time Rendering, Third Edition
Shader X6: Advanced Rendering (Shaderx)
ShaderX5: Advanced Rendering Techniques (Shaderx)
Drawing and Rendering for Theatre
Advanced Animation and Rendering Techniques (ACM Press)
VectorWorks 2008 3D Modeling & Rendering
Light Shadow Space: Architectural Rendering with Cinema 4D

Ray Tracing from the Ground Up

Ray Tracing from the Ground Up

zoom enlarge 
Author: Kevin Suffern
Publisher: A K Peters
Category: Book

List Price: $84.00
Buy New: $83.16
You Save: $0.84 (1%)



New (12) Used (3) from $83.16

Avg. Customer Rating: 5.0 out of 5 stars 4 reviews
Sales Rank: 293684

Media: Hardcover
Number Of Items: 1
Pages: 745
Shipping Weight (lbs): 4
Dimensions (in): 9.3 x 7.7 x 1.4

ISBN: 1568812728
Dewey Decimal Number: 006.6
EAN: 9781568812724
ASIN: 1568812728

Publication Date: September 10, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: 745 pp., Hardcover, BRAND NEW!

Editorial Reviews:

Product Description
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.


Customer Reviews:

5 out of 5 stars Exactly what you need to get started   August 4, 2008
Providing you with exactly what you need to get started with building a ray tracer. Complete with sample source code, and a working program that you can use to build on, you don't have to spend hours figuring out where to begin or how to implement what you've just learned. All of the features of a ray tracer, from beginner to advanced, are covered in a way that any college level student could pick up with ease.


5 out of 5 stars Excellent resource   March 30, 2008
 1 out of 1 found this review helpful

This book is a great resource for anyone looking to learn about ray tracing. It succeeds in breaking a complex topic down into understandable chunks that anyone with basic C++ programming skills can work from. It's also a very interesting read. I strongly recommend it to anyone with an interest in this area.


5 out of 5 stars Any college-level collection strong in advanced information technology needs this.   January 6, 2008
 1 out of 1 found this review helpful

College-level collections strong in engineering and electronics will appreciate this step-by-step description of writing a ray tracer from scratch. Chapters survey the ray-tracing concept, describing the images, sample code, and even linking to a website which contains the samples. Exercises support theory and hands-on application by instructing on adding features to a ray tracer. Any college-level collection strong in advanced information technology needs this.


4 out of 5 stars don't need much physics for this   October 12, 2007
 5 out of 13 found this review helpful

The ultimate in detailed graphics is perhaps a ray tracing approach, since this derives from the actual physics of how light propagates through a three dimensional region, and interacts with objects in that region. Suffern takes an ab initio approach. Starting with elementary 3d vector analysis and then introducing the idea of rays. It turns out that you need to know very little physics to proceed into the book. Nothing at the level Maxwell's Equations, which is what actually describes light propagation to a physicist.

In programming terms (since you are probably a programmer), the book's approach is a factorisation of ray tracing into the portions needed for graphics generation.

The text is also well suited for a undergrad course. The chapters have many exercises; accompanied by a detailed website for the book. There are also many colour images that stand well next to the descriptions of the algorithms.


Powered by Associate-O-Matic