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Ray Tracing from the Ground Up | 
enlarge | Author: Kevin Suffern Publisher: A K Peters Category: Book
List Price: $84.00 Buy New: $83.16 You Save: $0.84 (1%)
New (12) Used (3) from $83.16
Avg. Customer Rating: 4 reviews Sales Rank: 293684
Media: Hardcover Number Of Items: 1 Pages: 745 Shipping Weight (lbs): 4 Dimensions (in): 9.3 x 7.7 x 1.4
ISBN: 1568812728 Dewey Decimal Number: 006.6 EAN: 9781568812724 ASIN: 1568812728
Publication Date: September 10, 2007 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: 745 pp., Hardcover, BRAND NEW!
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| Editorial Reviews:
Product Description With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
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| Customer Reviews:
Exactly what you need to get started August 4, 2008 Providing you with exactly what you need to get started with building a ray tracer. Complete with sample source code, and a working program that you can use to build on, you don't have to spend hours figuring out where to begin or how to implement what you've just learned. All of the features of a ray tracer, from beginner to advanced, are covered in a way that any college level student could pick up with ease.
Excellent resource March 30, 2008 1 out of 1 found this review helpful
This book is a great resource for anyone looking to learn about ray tracing. It succeeds in breaking a complex topic down into understandable chunks that anyone with basic C++ programming skills can work from. It's also a very interesting read. I strongly recommend it to anyone with an interest in this area.
Any college-level collection strong in advanced information technology needs this. January 6, 2008 1 out of 1 found this review helpful
College-level collections strong in engineering and electronics will appreciate this step-by-step description of writing a ray tracer from scratch. Chapters survey the ray-tracing concept, describing the images, sample code, and even linking to a website which contains the samples. Exercises support theory and hands-on application by instructing on adding features to a ray tracer. Any college-level collection strong in advanced information technology needs this.
don't need much physics for this October 12, 2007 5 out of 13 found this review helpful
The ultimate in detailed graphics is perhaps a ray tracing approach, since this derives from the actual physics of how light propagates through a three dimensional region, and interacts with objects in that region. Suffern takes an ab initio approach. Starting with elementary 3d vector analysis and then introducing the idea of rays. It turns out that you need to know very little physics to proceed into the book. Nothing at the level Maxwell's Equations, which is what actually describes light propagation to a physicist.
In programming terms (since you are probably a programmer), the book's approach is a factorisation of ray tracing into the portions needed for graphics generation.
The text is also well suited for a undergrad course. The chapters have many exercises; accompanied by a detailed website for the book. There are also many colour images that stand well next to the descriptions of the algorithms.
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