Body Language: Advanced 3D Character Rigging | 
enlarge | Authors: Eric Allen, Kelly L. Murdock Creators: Jared Fong, Adam G. Sidwell Publisher: Sybex Category: Book
List Price: $49.99 Buy New: $25.28 You Save: $24.71 (49%)
New (32) Used (9) from $23.75
Avg. Customer Rating: 9 reviews Sales Rank: 46297
Media: Paperback Number Of Items: 1 Pages: 395 Shipping Weight (lbs): 2.5 Dimensions (in): 9.9 x 7.9 x 1
ISBN: 0470173874 Dewey Decimal Number: 006.696 EAN: 9780470173879 ASIN: 0470173874
Publication Date: May 5, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: Brand new book. Shipped from our NYC store. Slight Shelf wear to cover. Pages are clean and unmarked.
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Product Description To master character rigging, one of the most difficult tasks in the production pipeline, follow the clear instructions and utilize the resources in Body Language: Advanced 3D Character Rigging. If you aspire to create your own animation or work in the animation industry, this is a must-read guide that will provide you with the basics of character rigging and advanced topics like "Pipeline in a Box" method of referencing, UVLayout, Maya Muscle systems, and scripting techniques. You will be on the path to creating compelling and realistic characters in no time at all!
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| Customer Reviews: Read 4 more reviews...
Great for Interdiciplinary training for VFX artists July 4, 2008 1 out of 1 found this review helpful
This book is a wonderful volume for any artist's library. It would serve exceptionally well in the classroom, but it is a worthy purchase for advanced artists in all disciplines of visual effects and animation who want to expand their knowledge and skill sets in rigging. Where far too many books are trite superficial tutorials, Eric and company have written a book as steeped in technique as it is in concept and principle. Wonderful purchase.
Excellent June 11, 2008 If you want to become a pro in character rigging, this is the book, very simple, but complete.
Mostly Good! June 9, 2008 This book has many great points! i think mainly i like it because instead of a linear step-by-step abc approach, each chapter explains approaches for a specific bodypart for your standard biped rig. that is a big plus.
on the other hand the directions are unnecessarily verbose, skimming over important considerations and possibly over-stressing minor considerations. that said i would not set down this book for another.
This book along with 'Art of Rigging Vol 1' by CGToolKit are staple books for your rigging library if you are shopping for more than just long discriptive directions for applying IK solvers and naming bones.
Comprehensive and Easy to follow- a must-have! June 3, 2008 1 out of 1 found this review helpful
This is a great book for the beginning rigger as well as for more advanced artists and technical artists. It's a comprehensive overview of planning, techniques, terminology, and concepts involved in rigging all different types and styles of digital characters. Examples provided are clear and informative; advanced concepts are explained and demonstrated in a way that's intuitive and informative. The authors have years of experience and learned many of these principles the hard way, so you don't have to. You'll be benefitting from a wealth of experience and especially knowing what things do and don't work well- you'll save lots of time by reading and paying attention if you're just starting out!
This is a great book to have in your library as a learning tool and as a reference- I will be keeping it on a nearby shelf for quick access!
Excellent resource May 28, 2008 2 out of 2 found this review helpful
The book is an excellent resource. I've done my fair share of rigging, and Allen and Murdock have put together a body of information that not only teaches me new tricks, but polishes and streamlines what I already do. Body Language will be the first place I look when I need to dig around for rigging assistance.
Body Language has me excited to rig again, which is perhaps the greatest aspect of the book. There are a lot of little "aha" moments here, and I'm itching to put them to use. It's an essential component of my reference library.
I have only one complaint with this book: It doesn't cover 3DS Max. It's understandable, what with Maya being dominant in the high end of the field, but some of the principles and techniques here are so good, it just seems a shame to not have Max involved. Ironically, then, it's the excellence of the Maya coverage that leaves me wanting the same for Max. Perhaps there's a sequel in the works.
That minor quibble aside, I still rate this at the full five stars. The book stands on its own merits, and that I wish for more merely testifies to the value of the data.
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