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OpenGL Cookbook

Authors: Dave Shreiner, Brad Grantham
Publisher: O'Reilly Media, Inc.
Category: Book

List Price: $57.88
Buy New: $49.99
You Save: $7.89 (14%)



Sales Rank: 417215

Media: Paperback
Number Of Items: 1
Pages: 400

ISBN: 0596526830
Dewey Decimal Number: 006
EAN: 9780596526832
ASIN: 0596526830

Publication Date: August 1, 2008
Shipping: Eligible for Super Saver Shipping
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Similar Items:

  • OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)
  • OpenGL(R) ES 2.0 Programming Guide (OpenGL)

Editorial Reviews:

Product Description
Used for everything from computer games and flight simulation to CAD, medical imaging, and scientific visualization, OpenGL is the industry standard programming language for creating high performance 2D and 3D graphics. This new Cookbook gives you more than 150 coding solutions and best practices for real problems you're likely to face with this technology -- recipes you can use right away to keep your project on track.

OpenGL Cookbook is far more than just a handy compilation of cut-and-paste code, however. Written by Dave Shreiner and Brad Grantham, two widely recognized experts in the computer graphics community who worked for years with Open GL at Silicon Graphics, the company that developed the system, the book also features:
  • Concise solutions to many common programming problems for cross-platform OpenGL development
  • A well-organized format to help you find specific recipes quickly and easily
  • The simplest as well as the best performing solutions for working with OpenGL
  • Clear explanations of how and why each code solution works so you can adapt the technique to similar situations
With the experience of these two authors, OpenGL Cookbook is the premier problem-solving guide for this graphics technology. Dave Shreiner has worked with OpenGL since its inception in 1992 and authored the first commercial OpenGL training course, as well as programming guides and reference manuals. Brad Grantham presents courses on OpenGL, including the first advanced course on OpenGL techniques. Both authors are regular presenters at the prestigious SIGGRAPH annual conference.

With the increasing need for sophisticated graphics in a wide range of applications, OpenGL is a must for developers of high-level graphics software. Once you get going, this book will quickly help you get over the hurdles and past the complexity that OpenGL presents.



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