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Maya Hyper-Realistic Creature Creation, with DVD: A hands-on introduction to key tools and techniques in Autodesk Maya (Autodesk May Techniques)

Maya Hyper-Realistic Creature Creation, with DVD: A hands-on introduction to key tools and techniques in Autodesk Maya (Autodesk May Techniques)

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Authors: Autodesk Maya Press, Erick Miller, Paul Thuriot, Jeff Unay
Creator: Marc-andre Guindon
Publisher: Sybex
Category: Book

List Price: $69.99
Buy New: $36.21
You Save: $33.78 (48%)



New (33) Used (9) from $36.21

Avg. Customer Rating: 4.0 out of 5 stars 2 reviews
Sales Rank: 396996

Media: Paperback
Edition: 2
Number Of Items: 1
Pages: 249
Shipping Weight (lbs): 1.6
Dimensions (in): 9.9 x 8 x 0.8

ISBN: 1897177488
Dewey Decimal Number: 006
EAN: 9781897177488
ASIN: 1897177488

Publication Date: May 5, 2008
Availability: Usually ships in 1-2 business days

Accessories:

  • Maya Visual Effects: The Innovator's Guide
  • ZBrush Character Creation: Advanced Digital Sculpting
  • Introducing ZBrush
  • Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation Handbook
  • Learning Autodesk Maya 2008: The Special Effects Handbook

Similar Items:

  • Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation Handbook
  • ZBrush Character Creation: Advanced Digital Sculpting
  • Learning Autodesk Maya 2008: The Special Effects Handbook
  • Stop Staring: Facial Modeling and Animation Done Right
  • Advanced Maya Texturing and Lighting

Editorial Reviews:

Product Description
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.


Customer Reviews:

4 out of 5 stars Cool Monster   September 8, 2008
 1 out of 1 found this review helpful

I've had about 6 months worth of modeling in Maya and I wanted to learn how to character model. I have to say, if you are a beginner, do not get this book. This book goes over the techniques used for each step of modeling the beast on the cover, it does not go in to detail on how to do the very complex modeling (Ex. One step is "Increase Overall Level of Detail", then it just shows a picture of what the final product should be.) On the other hand, if you have experience modeling then this book is great. It has good reference images and all of the scenes from the book are on the CD so you can really get a view of what you should be doing.


4 out of 5 stars build monsters!   June 1, 2008
 1 out of 4 found this review helpful

Gosh, isn't that an impressively scary creature on the cover? The narrative uses the character as the pedagogic example. Explaining how you can likewise make your own monster in Autodesk Maya. Think of this perhaps as a weird anatomy lesson. Where Maya can let you create an arm, for instance. With all the requisite intricate articulation needed for verisimilitude. Sure, it is an imaginary creature. But Maya keys off the human form.

From a top down vantage, you will probably commence with defining the skeleton. Using the spine to provide the main framework. What Maya lets you do is deliberately distort various skeletal joins, to build monstrosity. Later, once you've done the skeleton, then you can pile on the musculature for added effect.

Cool.


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