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iPhone Open Application Development: Write Native Applications Using the Open Source Tool Chain

iPhone Open Application Development: Write Native Applications Using the Open Source Tool Chain

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Author: Jonathan Zdziarski
Publisher: O'Reilly Media, Inc.
Category: Book

List Price: $39.99
Buy New: $16.99
You Save: $23.00 (58%)



New (37) Used (5) from $16.99

Avg. Customer Rating: 4.0 out of 5 stars 1 reviews
Sales Rank: 86846

Media: Paperback
Edition: 2
Number Of Items: 1
Pages: 268
Shipping Weight (lbs): 0.7
Dimensions (in): 9.1 x 7 x 0.7

ISBN: 0596155190
Dewey Decimal Number: 004
EAN: 9780596155193
ASIN: 0596155190

Publication Date: October 21, 2008
Availability: Usually ships in 1-2 business days

Similar Items:

  • The iPhone Developer's Cookbook: Building Applications with the iPhone SDK (Developer's Library)
  • Beginning iPhone Development: Exploring the iPhone SDK
  • Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
  • Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers)
  • iPhone SDK Application Development: Building Applications for the AppStore

Editorial Reviews:

Product Description
"Great for beginners -- even if you don't know object-oriented programming, you can learn from examples on the 'Net and be on your way very soon. You will be able to confidently build apps that rival the ones included by Apple itself." -- Josh Content, iPhone Developer Developers everywhere are eager to create applications for the iPhone, and many of them prefer the open source, community-developed tool chain to Apple's own toolkit. In this new edition of iPhone Open Application Development, author Jonathan Zdziarski covers the latest version of the open toolkit -- now updated for Apple's iPhone 2.x software and iPhone 3G -- and explains in clear language how to create applications using Objective-C and the iPhone API. Zdziarski, who cracked the iPhone code and built the first fully-functional application with the open toolkit, includes detailed recipes and complete examples for graphics and audio programming, games programming with the CoreSurfaces and CoreImage interfaces, working with iTunes, and using sensors. With the open toolkit and this book, you can build iPhone applications that: Display status bars, preference tables, and other standard elements of the iPhone user interface Play pre-recorded files or program-generated sounds Read and write plain text files and HTML files, including pages from the Web, and control display elements, such as scrollbars Read and respond to changes in orientation when the user turns the phone around

And more. The first edition of this book developed an instant following and became the center of a movement. The second edition of iPhone Open Application Development will make this open source toolkit an indispensable part of iPhone applicationdevelopment.


Customer Reviews:

4 out of 5 stars Good, short, open - but not AppStore   October 29, 2008
 3 out of 3 found this review helpful

At 268 pages, this book is shorter than many programming books.

It describes developing for an open (jailbroken) iPhone. After the first edition sold out, this is the version with minor updates for the iPhone 2.x firmware. This book teaches you about the iPhone APIs used by the built-in Apple applications, but you should be aware that it does NOT target the Apple iPhone SDK, and does NOT guide you in developing apps for the AppStore, though the code will generally be applicable for AppStore applications.

It begins with a description of the process of jailbreaking, getting the compiler set up either on the Mac (hard) or the iPhone itself (trivial: http://soi.kd6.us/2008/09/27/so-i-made-my-iphone-say-hello-world/) and an introduction to Objective-C.

This book presents many complete example programs using the various iPhone UIKit controls, and presents information on Quartz (2d graphics) and the sound libraries.

It does not describe OpenGL ES (for high-performance/3D graphics) or web applications and APIs.

I found occasional editing errors - more than I'd expect in an O'Reilly Second Edition, ranging from typos (Quarts instead of Quartz) to old text describing an updated code example, to copy-and-paste errors between similar sections. Nothing too egregious, but distracting.

I list this book and other books that target the SDK in my Amazon Store: http://astore.amazon.com/iaw-20


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