| 3D Math Primer for Graphics and Game Development (Wordware Game Math Library) |  | Authors: Fletcher Dunn, Ian Parberry Publisher: Jones & Bartlett Publishers Category: Book
List Price: $49.95 Buy New: $20.51 as of 5/22/2012 18:14 MDT details You Save: $29.44 (59%)
New (31) Used (35) from $14.95
Seller: RepTextbooks Sales Rank: 370,870
Languages: English (Unknown), English (Original Language), English (Published) Media: Paperback Edition: 1 Pages: 429 Number Of Items: 1 Shipping Weight (lbs): 1.5 Dimensions (in): 9.1 x 7.5 x 1
ISBN: 1556229119 EAN: 9781556229114 ASIN: 1556229119
Publication Date: June 21, 2002 Availability: Usually ships in 1-2 business days
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Product Description 3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices.
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