Sams Teach Yourself Game Programming with DirectX in 21 Days (Sams Teach Yourself) | 
enlarge | Author: Clayton Walnum Publisher: Sams Category: Book
List Price: $39.99 Buy New: $19.99 You Save: $20.00 (50%)
New (22) Used (13) from $2.00
Avg. Customer Rating: 7 reviews Sales Rank: 449014
Media: Paperback Number Of Items: 1 Pages: 720 Shipping Weight (lbs): 2.5 Dimensions (in): 9.1 x 7 x 1.6
ISBN: 0672324199 Dewey Decimal Number: 794.8 UPC: 752063324196 EAN: 9780672324192 ASIN: 0672324199
Publication Date: September 5, 2002 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Hello, Thank you for reading, I am a new seller, My name is Victoria, all books are in stock and will ship out right away. I look forward to earning your 5 stars. I answer all emails within the hour if you have any questions about anything I sell. Thank you for giving me a chance to earn your sale. please note certain older titles may have publishers mark and/or light shelfwear. Please choose EXPEDITED shipping to receive book faster! Standard shipping is between 4-14 days!
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Product Description
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Download Description Learn everything you need to program 2D games with DirectX 8.1. The reader will develop a complete game engine that he can use to extend the supplied game or to create a new game from scratch. Learn to implement the power of the DirectX 8.1 SDK for quicker development and more visually appealing games. No game programming experience required. The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material. Award-winning author Clayton Walnum has been writing about computers for two decades. In the 80's, Clay published many computer games in Atari computer magazines and eventually became the Executive Editor of two monthly Atari magazines, ANALOG Computing and ST-Log. Over the course of his career, he has written many books on graphics and game programming, covering such technologies as Visual Basic, C++, OpenGL, and DirectX. Some of these books include Sams Teach Yourself Game Programming with Visual Basic 6 in 21 Days, Dungeons of Discovery: Writing Dazzling Windows Games with WinG, 3-D Graphics Programming with OpenGL, and Creating Turbo C++ Games. Clay holds a degree in Computer Science.
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| Customer Reviews: Read 2 more reviews...
Hobbyists should enjoy January 21, 2008 This book shows the reader how to create a simple 2D RPG engine. Though it is written in DirectX, the code is easily portable. I actually wrote my own version in SDL with relative ease. Though DirectX is in the title, the book isn't really about DX, it's more about developing 2D RPGs, similar to the classic game Ultima.
While there is some technical stuff relating to DX, it's fairly simple and by no means exhaustive. The majority of the book is about building the RPG engine, not DX.
I had a great deal of fun building the engine as I progressed through the book, and I'm not even that big on RPGs. My only caution is this: The book is a good book, but it's not for everyone. Someone looking to code the next Quake should wake up and smell the coffee--there's no book out there that can teach you how to become a professional game programmer.
Hobbyists should love it, I know I did.
Good for beginners August 31, 2005 3 out of 3 found this review helpful
I must say that this book is totally for newbies in DirectX. One who has no idea of anything about DirectX is encouraged to read this book. The sample game used in the book is more or less similar to those old classic 2D game (remember zelda? but it's JBookman).
In this book, you learn the basic of setting DirectX application, loading surfaces, textures onto triangles, etc...
Like I said if you're a layman in DirectX, you'll be fascinated from what you learn in this book. But you won't learn 3D games here.
Good, Very Good, and Extremely Good. June 5, 2005 1 out of 2 found this review helpful
This book is good for a beginner-intermediate programmer. Don't get it unless you have a solid understanding of C++, Visual C++, and basic Windows programming. The author uses pretty good humour to keep you amused enough to read more. I enjoy reading it.
A programmer that is 11 years old that is not the fat soul who climbs in through the chimney on Christmas Eve, but has a good understanding of C++.
this book stinks July 14, 2004 1 out of 4 found this review helpful
this book does not provide a proper grounding of information for directX. when typing in source code from the book i find that i haven't seen or learned about most of the code yet. i end up having to figure out most of the language by myself through experimentation. if you are a beginner, stay away from this book because it is very confusing and irritating. I have read this book and found i couldn't really program a game. if you are an intermediate level, then you will just get confused from the frequent jumping and going suddenly to an advanced level. if you are an expert, this book won't help you as it doesn't teach you much more that basics-inter. i had to buy a second book to learn directX since this one was pointless. dont waste like $30 on this book. GET A DIFFERENT BOOK.
Definitely for DirectX newbies. May 16, 2004 2 out of 4 found this review helpful
*** First of all Matt Weisbard, I'm afraid that the correct spelling is "grammar", NOT "grammer". *** I agree with Matt Weisbard, the book doesn't dive into advanced topics. This book is suitable for beginners and intermediates. Included an RPG game on CD-ROM.
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