Pause :59 Minutes of Motion Graphics | 
enlarge | Authors: Julie Hirschfeld, Stefanie Barth, Peter Hall, Andrea Codrington Publisher: Universe Publishing Category: Book
List Price: $35.00 Buy New: $14.94 You Save: $20.06 (57%)
New (5) Used (14) from $7.28
Avg. Customer Rating: 8 reviews Sales Rank: 133846
Media: Paperback Number Of Items: 1 Pages: 192 Shipping Weight (lbs): 2.4 Dimensions (in): 11 x 9.5 x 0.7
ISBN: 0789304775 Dewey Decimal Number: 791.45 EAN: 9780789304773 ASIN: 0789304775
Publication Date: May 19, 2000 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: FREE TRACKING, YOU KNOW WHERE IT IS AND WHEN IT IS GOING TO BE THERE. We do our best at bring you the best books fast.
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| Editorial Reviews:
Amazon.com Review All creatives need to go to a museum now and then; it's inspiring, encouraging, and refreshing. The problem that motion-graphics artists face is the lack of venues in which to present their work. Pause :59 Minutes of Motion Graphics is a showcase that helps fill that void; an oasis of images that are designed to enlighten and motivate. This oversized softcover (which uses time code instead of page numbers) presents some of the finest work from a global pool, 300 lavish frames that illustrate the best in contemporary video design, motion graphics, and animation. This collection--featuring such luminary studios as The Attik and MTV, and individual artists like Mike Mills and Richard Kennworthy--is not to be missed. It's a shame that the pictures don't move. In fact, if there's anything to complain about, it's the fact that there's no accompanying video, CD-ROM, or DVD to display the stunning work in this book properly. Even a Web site with QuickTime clips would have allowed readers to study and admire the work as it was meant to be presented. If you create animation--or plan to--or do anything that's related to video, film, or motion graphics, you should read this book. Eye-popping, international, and oozing with creativity, Pause :59 Minutes of Motion Graphics belongs not on your shelf, but on your desk; open, accessible, and well worn. --Mike Caputo
Product Description
With its dynamic synthesis of such diverse media as film, animation, graphics and music, video design provides an expansive view into the many states of contemporary creativity. Pause tracks and contextualizes the visual and technological treends that mark the work of the most innovative video designers. As well as broadcast work, Pause examines demo reels, music videos, film titles, animation and experimental 3-D graphics.
Contributing video artists include Tomato, The Attik, Intro, MTV, Fuel, Tycoon Graphics, Richard Kennworthy, Mike Mills and many others from the US, UK, France, Germany, Holland, Japan, Scandinavia and other countries. Work is arranged according to type, rather than author or history, and each chapter is devoted to a theme, with a short introduction. The book also includes an introductory essay and timeline on the development of motion graphics since the widespread acceptance of television.
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| Customer Reviews: Read 3 more reviews...
I wish I didn't buy this book. March 18, 2007 I had bought this book because it was "Required Reading" for one of my classes in art college. Not worth buying. Each page features storyboards of various motion graphics commercials/video art (and not even the best motion graphics at that). If I could return it, I'd return it right away. If you're an art student and you're a motion graphics art student, and you're required to buy this book for class, please don't waste your money. You are better off reviewing reels of commercials on company websites and learning from them. The choices of work in this particular book are terrible. The art/color is very mediocre and most seemed to have been released in the 1990's. Much of commercials/motion graphics nowadays are very sophisticated and artsy. You'd learn a lot more by watching the commercials on t.v.
If you are a student, please save your money for your bus fare/train commuting, or better yet save it as lunch money.
Cool idea, insufficient execution July 9, 2001 5 out of 6 found this review helpful
This should have been a CD-ROM or DVD product. The stills did nothing to inspire or educate me on motion graphic techniques. Nice philosophic text though.
A nice once over November 16, 2000 8 out of 11 found this review helpful
I read this in a sushi restaurant, or rather perused it. The brief bits of text that capped each segment seemed ... inconsequential. Nice ideas at times, but most weren't developed. The design was great, well worth a few hours attention, but better to borrow than to buy. Cinematic works can rarely be broken down to key frames, but the compilers of this book did a good job of that, capturing the essence of the spot (or at least why they were excited by it) in a half dozen shots. I would have loved a VCD or DVD with the book, but no such luck.
Look before you buy October 11, 2000 13 out of 15 found this review helpful
I'm not sure what I expected, but I was certainly glad I didn'tbuy it. 'Pause' takes several commercials and displays roughly16-20 frames of each one. The advantage is that most of thesecommercials aren't available to one audience (the USA, for example). Yes, it's a neat looking, well-designed, oversized thing to hold.There WERE some inspiring things in there. However, in my opinionit's NOT a $35 dollar book. It makes a nice first impression, but inthe end it felt like a very high-end, $20 design industry magazine.It should have been priced as such.
wonderful layout, full of incredible inspirational media art July 31, 2000 11 out of 12 found this review helpful
I just picked this book up in NY and I'm blown away. Every time I eye it on my shelf I have to stop what I'm doing and pull it out, sit on the floor, and pour over the pages... This is wonderful art for the generation X/Y age group. Not to cram too many buzzwords into this review, but this stuff really is on the edge... it's out there... I'll be a happy man is this is the direction the art world takes in the next few years...This book takes an empty approach to design... lots of white and black space with strange freeze frames of different video and web pieces. Unlike most of the digital art books today, this does not have a companion CD-rom. Thats what makes this book so interesting, is that you have digital moving art, frozen, taken out of context, and put to paper. There's not many books like this, too bad.
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