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Introducing Character Animation with Blender

Introducing Character Animation with Blender

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Author: Tony Mullen
Creators: Ton Roosendaal, Bassam Kurdali
Publisher: Sybex
Category: Book

List Price: $39.99
Buy New: $19.19
You Save: $20.80 (52%)



New (40) Used (8) from $19.19

Avg. Customer Rating: 4.5 out of 5 stars 32 reviews
Sales Rank: 21342

Media: Paperback
Edition: Pap/DVD
Number Of Items: 1
Pages: 496
Shipping Weight (lbs): 2.3
Dimensions (in): 9.1 x 7.3 x 1

ISBN: 0470102608
Dewey Decimal Number: 006.696
EAN: 9780470102602
ASIN: 0470102608

Publication Date: February 27, 2007
Availability: Usually ships in 1-2 business days

Also Available In:

  • Kindle Edition - Introducing Character Animation with Blender

Accessories:

  • Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

Similar Items:

  • The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
  • Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
  • Beginning GIMP: From Novice to Professional (Beginning from Novice to Professional)
  • Inspired 3D Short Film Production (Inspired)
  • The Animator's Survival Kit

Editorial Reviews:

Product Description
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Customer Reviews:   Read 27 more reviews...

5 out of 5 stars Best Book Ever   September 22, 2008
So far out of the two blender books I have this is the best one.


5 out of 5 stars Very Fast Response from Tony Mullen   July 20, 2008
 1 out of 1 found this review helpful

I just received Introducing Character Animation with Blender. The book seems very well written and well illustrated. I have only made it through part of the first chapter, but if I don't learn character animation, it will be my fault, not the book's. Two amazing things: 1. The book had no CD. Nothing. 2. I fired off an email to Tony Mullen complaining about this fact. Within hours, I got a response, and an attachment containing the files I needed. You should definitely buy a book from an author who cares that much for his customers.


1 out of 5 stars Waste   July 18, 2008
 0 out of 10 found this review helpful

I bought this book because it has good reviews. I hope I can learn somethings from this book, but I had spend hours read this book until fall sleep and still don't get it. This book has no step by step instruction. This is the worst book I ever bought.


5 out of 5 stars FANCY FREE and did I mention FREE!!!!!!!   June 25, 2008
Tony Mullen takes the guess work out of long prosaic tutorials that sometimes can confuse a beginner. Anyone who has ever used other expensive animation programs will be amazed at the functional integration that Blender offers the beginner and more advanced user.

This book takes you from step by step toolbox explanations to jumpstarting a project - in an afternoon. All you need is a decent video card, enough hard drive space and this book!!!! For those advanced enough to go beyond the confines of this book, additional podcasts exist on iTunes and websites devoted to this niche.

Unleashing your imagination with Blender is an inexpensive way to explore the world of animation - This book is written for beginner and technical neophyte as long as you have some basic knowledge of Photoshop.



4 out of 5 stars great book   May 14, 2008
This is an awsome book for the beginning or intermediate Blenderhead. It might even be useful for the advanced user. I think it is the best book for someone who has worked with blender, learned some of the tools but needs to tie the concepts together. Yes you can probably learn the same concepts from online tutorials and the wiki but those tend to be somewhat disjointed. The book is clearly written and easy to follow. How complete it is probably depends on how advanced you are and what you are trying to do. If you are new to modeling it will keep you busy for a while.
What's wrong with this book? This book is defective. As stated by many others the included DVD is destroyed. The DVD has been incorporated into the binding of the book so not only is the DVD useless but removing the DVD may actually destroy the book binding. This book probably should be recalled by the publisher and rebound. The publisher is very good about sending a new DVD, a simple email and they send you a new one,free no questions. Is the DVD important? Maybe. The software is freely available on the net, however the files for the book are useful. Another problem with this book is the screen captures. Most blender books share this problem. The gray blender background does not reproduce well. There are times when the author indictates that vert placement is important but it is hard to tell from the picture where exactly the verts are. The DVD files may help with that.
So, this is a must have book for those trying to get their head around blender, one star off for poor production values.


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