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Killer Game Programming in Java

Killer Game Programming in Java

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Author: Andrew Davison
Publisher: O'Reilly Media, Inc.
Category: Book

List Price: $44.95
Buy New: $25.97
You Save: $18.98 (42%)



New (34) Used (13) from $18.28

Avg. Customer Rating: 4.5 out of 5 stars 19 reviews
Sales Rank: 50826

Format: Illustrated
Media: Paperback
Number Of Items: 1
Pages: 996
Shipping Weight (lbs): 3.1
Dimensions (in): 9.2 x 7 x 1.9

ISBN: 0596007302
Dewey Decimal Number: 794.81526
EAN: 9780596007300
ASIN: 0596007302

Publication Date: May 20, 2005
Availability: Usually ships in 1-2 business days
Condition: All orders ship same business day via standard shipping (USPS Media Mail) if received by 1 PM CST.

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Editorial Reviews:

Product Description
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java" invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

"Killer Game Programming in Java" is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java" also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java" is a must-have for anyone who wants to create adrenaline-fueled games in Java.


Customer Reviews:   Read 14 more reviews...

4 out of 5 stars Very good programming examples   June 12, 2008
 1 out of 1 found this review helpful

I have programmed in C, C++, and C# for many years and have done 3D rendering with each. With that background, and a couple Java references lying around, I am finding this book to be very helpful, not only in the rendering areas, but also in its attention to Java user interface design and implementation issues. For a book with 'killer' in the title, I was grateful that it kept the tone much more readable than some of those other 'zen' and 'killer' programming books out there. Well worth the moolah.


5 out of 5 stars Very Impressed   March 11, 2008
I have not gotten all the way through the book - in terms of using the code.

I have read it through.

Very impressed with the level of explanation. Lots of things that never quite clicked now do. Setting up a 2d game engine is a piece of snap.



5 out of 5 stars Very good book. If you want to learn Java game programming, don't miss this one   October 3, 2007
 0 out of 1 found this review helpful

2 months ago, I was completely new to Java. (I'm getting better now)
The book provides many concepts and technique in game programming.
You'll find it really useful. If you want to learn Java game programming, don't miss this one.

Read also:
Developing Games in Java

This one is easier. But I recommend you read both!



5 out of 5 stars Excellent introduction to Java and Game Programming   September 18, 2007
Java has come a long way since books like "The Black Art of Java Game Development", and Killer Game Programming with Java is a great example of how far it's come. The book covers the basics of not only Java and the libraries relating to games, but also the basics of programming games. The book is quite complete, starting with the basics of 2D game programming and moving on to 3D games. The author conveys a genuine excitement in developing games with Java, and makes it simple enough to grasp and understand. The book is very well illustrated, with helpful class diagrams throughout the book.


5 out of 5 stars Perfect Game Programming Book   May 13, 2007
 0 out of 1 found this review helpful

This book is really worth you money to buy. It has detail explaintion of Java 2D and 3D gamming techniques. However this isn't for beinninger Java learners, it does not include basic syntax of Java language. I strongly recommand this book to all game lovers.

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