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Foundation Flash Applications for Mobile Devices (Foundation)

Foundation Flash Applications for Mobile Devices (Foundation)

Foundation Flash Applications for Mobile Devices (Foundation)

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Authors: Richard Leggett, Scott Janousek, Weyert De Boer
Publisher: friends of ED
Category: Book

List Price: $49.99
Buy New: $19.97
You Save: $30.02 (60%)



New (29) Used (11) from $19.97

Avg. Customer Rating: 4.0 out of 5 stars 1 reviews
Sales Rank: 152810

Media: Hardcover
Number Of Items: 1
Pages: 536
Shipping Weight (lbs): 2.3
Dimensions (in): 9 x 7.4 x 1.3

ISBN: 1590595580
Dewey Decimal Number: 006
EAN: 9781590595589
ASIN: 1590595580

Publication Date: December 25, 2006
Availability: Usually ships in 1-2 business days

Editorial Reviews:

Product Description
In this book you'll learn:
  • The essentials of Flash Lite 1.1 and 2.X
  • How to create mobile applications and games
  • Best practices for structuring your mobile applications, from starting out to final deployment
  • How to integrate graphics, sound, and video into your mobile content
  • How to consume live data over HTTP and socket connections and make use of phone-specific features
With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users. Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java, ColdFusion, and .NET. Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out. Summary of Contents:
  • PART ONE GETTING STARTED
    • Chapter 1 Macromedia and Adobe Flash: An Overview
    • Chapter 2 Mobile Devices
    • Chapter 3 Flash Lite 1.1 and Your First Flash Lite Application
    • Chapter 4 Flash Lite 2.X
  • PART TWO LET'S GET DEVELOPING!
    • Chapter 5 Application Development
    • Chapter 6 Mobile Gaming
    • Chapter 7 Flash Lite Mobile Entertainment Basics
    • Chapter 8 Flash Mobile Sound
    • Chapter 9 Flash Mobile Video
    • Chapter 10 Extending Flash Lite
  • PART THREE THE POST-DEVELOPMENT STAGE
    • Chapter 11 Distribution and Deployment
    • Chapter 12 The Future of Flash in the Mobile World
  • PART FOUR APPENDIXES
    • Appendix A Error Codes
    • Appendix B FSCommand2 Commands
    • Appendix C Glossary of Terms



Customer Reviews:

4 out of 5 stars Want to publish flash apps to mobile phones?   May 14, 2007
 6 out of 6 found this review helpful

This book will take a flash developer a long way towards publishing applications on mobile phones. I didn't see anything on utilizing web services (something that is easy to do with flash lite 2.x) nor how to create .cab files (which was why I actually bought the book), but it covers just about everything else to a good level of working depth.

I wouldn't suggest this book to someone without any flash actionscript experience (or at least some object oriented programming experience) but you don't have to be a comp. sci. major either. Well written and not too witty (some programmer books can read like geek joke books) this book approaches the flash mobile development process from a practical hands on stance which works well with those who like to get their hands dirty while learning.

Strongly recommended reading for next gen phone app development in flash.

~Gabriel


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