Tech Quarto
Search Advanced SearchView Cart   Checkout   
 Location:  Home » Mobile & Wireless » Information Systems » OpenGL(R) ES 2.0 Programming Guide (OpenGL)  
Categories
Computer Science
The Internet
For Dummies
Web Browsers
Windows
Digital Culture
Multimedia
Mobile & Wireless
Subcategories
Mass Market
Trade
Related Categories
• Information Systems
Software Engineering
Computer Science
Computers & Internet
Subjects
• General
Graphic Design
Computers & Internet
Subjects
Books
• General AAS
Graphic Design
Computers & Internet
Subjects
Books
• OpenGL
Graphics & Multimedia
Programming
Computers & Internet
Subjects
• General AAS
Graphics & Multimedia
Programming
Computers & Internet
Subjects
• Web Graphics
Web Design
Web Development
Computers & Internet
Subjects
• General
Computers & Internet
Subjects
Books
• General AAS
Computers & Internet
Subjects
Books
• Paperback
Binding (binding)
Refinements
Books
• Printed Books
Format (feature_browse-bin)
Refinements
Books
Visit Laptop Nirvana for the best Cheap Discount Laptops

OpenGL(R) ES 2.0 Programming Guide (OpenGL)

OpenGL(R) ES 2.0 Programming Guide (OpenGL)

zoom enlarge 
Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
Publisher: Addison-Wesley Professional
Category: Book

List Price: $54.99
Buy New: $39.09
You Save: $15.90 (29%)



New (39) Used (10) from $30.00

Avg. Customer Rating: 5.0 out of 5 stars 2 reviews
Sales Rank: 60568

Media: Paperback
Edition: 1
Number Of Items: 1
Pages: 468
Shipping Weight (lbs): 1.5
Dimensions (in): 8.9 x 6.9 x 0.6

ISBN: 0321502795
Dewey Decimal Number: 006.66
EAN: 9780321502797
ASIN: 0321502795

Publication Date: August 3, 2008
Availability: Usually ships in 1-2 business days
Condition: new

Also Available In:

  • Kindle Edition - OpenGL- ES 2.0 Programming Guide

Similar Items:

  • Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
  • Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
  • The iPhone Developer's Cookbook: Building Applications with the iPhone SDK (Developer's Library)
  • OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)
  • OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)

Editorial Reviews:

Product Description
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices?including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it?until now.

In the OpenGL ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface?including the specification’s editor?provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.

Coverage includes:
  • Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects
  • The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance
  • Inputting geometry into the graphics pipeline, and assembling geometry into primitives
  • Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications
  • Using fragment shaders?including examples of multitexturing, fog, alpha test, and user clip planes
  • Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering
  • Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing
  • Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries




Customer Reviews:

5 out of 5 stars IPhone works with ES 2.0   November 24, 2008
 1 out of 2 found this review helpful

I think previous review was correct at time for writing, but check http://gizmodo.com/383430/iphone-sdk-beta-4-now-available-comes-with-opengl-es-3d-graphics-support, but now Open GL ES 2.0 is also supported. I have not finished this book yet, but it seems good book. I will update my view after few days.


5 out of 5 stars Not for iPhone   October 13, 2008
 14 out of 14 found this review helpful

Don't make the same mistake I did! While this maybe a fine book, it cannot be used for iPhone development. OpenGL ES 2.0 is not backwards compatible with OpenGL ES 1.1 (which is what the iPhone uses). I knew ahead of time what version iPhone used but figured it would be backwards compatible so why bother buying an older book? If that's what you're after then get another book or just download the 1.1 spec from the web.

Powered by Associate-O-Matic